Whoop+ fitness watch

OVERVIEW

The Whoop+ smartwatch interface redesign aimed to bridge the gap between high-performance health tracking and user-friendly interactions.

Designed for fitness enthusiasts and individuals prioritizing health and recovery, the interface provides on-device access to key metrics while complementing the Whoop app.

Wearable Interface Design Case Study

MY ROLE

UX Researcher & Designer

User Research, Interaction, Visual Design, Prototyping & Testing

This project was completed as part of my Computer Interface Design class at Tufts Human Factors Engineering Department

UX PROCESS OVERVIEW

Research

Gathered user needs via surveys and interviews

Analysis

Mapped key fitness tracking features from qualitative insights

Design

Built wireframes & high-fidelity Figma prototypes with intuitive navigation

Collaboration

Partnered with fitness experts for data relevance

Testing

Conducted usability tests to assess clarity and flow

Iteration

Refined design based on user feedback

Features

Integrated social sharing + personalized insights for engagement

Part 1: Research + Gathering Insights

INTERVIEWS + SURVEYS

  • Demographic Insights: Target users aged 20s–30s, primarily using smartwatches for fitness tracking, health monitoring, and timekeeping.

  • Survey Focus: Assessed smartwatch ownership, liked/disliked features, and usage patterns.

  • Key User Needs:

    • Accurate tracking of health and fitness metrics

    • Personalized insights aligned with individual goals

    • Simple, intuitive navigation

    • Long battery life

  • Pain Points Identified:

    • Overly complex interfaces

    • Cluttered UI

    • Inconsistent or inaccurate health data

  • Findings directly informed feature prioritization and interface design for the Whoop redesign.

In this project, I along with my team of 4 students developed a comprehensive interface design for a wearable fitness smartwatch that integrates with the Whoop app. This wearable aims to enhance user engagement through a range of functionalities inspired by popular features from existing devices, particularly the Apple Watch. The smartwatch interface is structured around ease of use, ensuring that users can navigate seamlessly between features such as heart rate monitoring, activity tracking, sleep analysis, and performance insights.

Part 2: Paper Prototyping the Interface + Workflow

STORYBOARDING THE WORKFLOW

Part 3: Wireframes & Testing

USER TESTING RESULTS

  • Wireframe Updates

    Add both a back button (tap gesture) and swipe-back option-- Include a visible workout icon on the home screen Relocate alarm settings to a more prominent section in the settings menu.

  • User Interface Changes

    Expand workout options to include stretching, yoga, and meditation.-- Add a countdown timer for workouts Simplify alarm settings terminology (e.g., "peak" to "high intensity").

  • Testing

    Conduct usability testing on new features (back button, workout icon, alarm placement, expanded workout options) Collect feedback on usability and adjust as needed

Part 4: Visual Design

MOODBAORDS

FIGMA PROTOTYPE

Final Whoop+ Watch Prototype

Click for Figma link to Interactive Prototype