Whoop+ fitness watch
OVERVIEW
The Whoop+ smartwatch interface redesign aimed to bridge the gap between high-performance health tracking and user-friendly interactions.
Designed for fitness enthusiasts and individuals prioritizing health and recovery, the interface provides on-device access to key metrics while complementing the Whoop app.
Wearable Interface Design Case Study
MY ROLE
UX Researcher & Designer
User Research, Interaction, Visual Design, Prototyping & Testing


This project was completed as part of my Computer Interface Design class at Tufts Human Factors Engineering Department


UX PROCESS OVERVIEW
Research
Gathered user needs via surveys and interviews
Analysis
Mapped key fitness tracking features from qualitative insights
Design
Built wireframes & high-fidelity Figma prototypes with intuitive navigation
Collaboration
Partnered with fitness experts for data relevance
Testing
Conducted usability tests to assess clarity and flow
Iteration
Refined design based on user feedback
Features
Integrated social sharing + personalized insights for engagement


Part 1: Research + Gathering Insights
INTERVIEWS + SURVEYS
Demographic Insights: Target users aged 20s–30s, primarily using smartwatches for fitness tracking, health monitoring, and timekeeping.
Survey Focus: Assessed smartwatch ownership, liked/disliked features, and usage patterns.
Key User Needs:
Accurate tracking of health and fitness metrics
Personalized insights aligned with individual goals
Simple, intuitive navigation
Long battery life
Pain Points Identified:
Overly complex interfaces
Cluttered UI
Inconsistent or inaccurate health data
Findings directly informed feature prioritization and interface design for the Whoop redesign.
In this project, I along with my team of 4 students developed a comprehensive interface design for a wearable fitness smartwatch that integrates with the Whoop app. This wearable aims to enhance user engagement through a range of functionalities inspired by popular features from existing devices, particularly the Apple Watch. The smartwatch interface is structured around ease of use, ensuring that users can navigate seamlessly between features such as heart rate monitoring, activity tracking, sleep analysis, and performance insights.


Part 2: Paper Prototyping the Interface + Workflow




STORYBOARDING THE WORKFLOW


Part 3: Wireframes & Testing
USER TESTING RESULTS
Wireframe Updates
Add both a back button (tap gesture) and swipe-back option-- Include a visible workout icon on the home screen Relocate alarm settings to a more prominent section in the settings menu.
User Interface Changes
Expand workout options to include stretching, yoga, and meditation.-- Add a countdown timer for workouts Simplify alarm settings terminology (e.g., "peak" to "high intensity").
Testing
Conduct usability testing on new features (back button, workout icon, alarm placement, expanded workout options) Collect feedback on usability and adjust as needed




Part 4: Visual Design


MOODBAORDS
FIGMA PROTOTYPE