Whoop+ fitness smartwatch
Wearable Interface Design Case Study
MY ROLE
UX Researcher & Designer
User Research, Interaction, Visual Design, Prototyping & Testing
OVERVIEW
The Whoop+ smartwatch reimagines how fitness tracking feels on the wrist, blending high-performance health analytics with intuitive, glanceable interaction.
Designed for fitness enthusiasts and individuals prioritizing health and recovery, this interface concept extends the Whoop app’s ecosystem into a seamless wearable experience.
TEAM
4-person group
This project was completed as part of my Computer Interface Design class at the Tufts Human Factors Engineering Department
TIMELINE
Oct - Dec 2024


The Challenge
How might we design a wearable interface that keeps Whoop’s advanced data accessible and actionable without overwhelming the user?
Whoop already provides powerful insights through its mobile app, but its users wanted on-the-go feedback without diving into their phones. Our challenge was to design a wearable interface that offered instant, meaningful updates while staying true to Whoop’s minimalist brand.


“How can a smartwatch surface complex data in a way that feels effortless, not analytical?”
Research & Discovery
Demographic Insights: Target users aged 20s–30s, primarily using smartwatches for fitness tracking, health monitoring, and timekeeping.
Survey Focus: Assessed smartwatch ownership, liked/disliked features, and usage patterns.
Key User Needs:
Accurate tracking of health and fitness metrics
Personalized insights aligned with individual goals
Simple, intuitive navigation
Long battery life
Pain Points Identified:
Overly complex interfaces
Cluttered UI
Inconsistent or inaccurate health data
We began by interviewing fitness enthusiasts and Whoop users. Most described two recurring pain points:
“Too many numbers, not enough meaning.”
1. Overload
2. Inconsistency
“My fitness tracker tells me everything after the workout, not during.”
INTERVIEWS & SURVEYS
We mapped these insights into key user needs:
Access to core metrics (strain, recovery, sleep) directly on the wrist
Simple navigation that works mid-movement
Quick Actions - Countdown timer and simplified alarm settings
Feedback that motivates rather than overwhelms
Added expanded workout options - stretching, yoga, and meditation tracking
IDENTIFYING KEY FEATURES


Ideation & Concept Development




STORYBOARDING THE WORKFLOW
PAPER PROTOTYPE


Wireframing & Early Testing
USER TESTING RESULTS
Our first digital prototype went through three usability test rounds.
Users loved the clean visuals but struggled with navigation depth. Their feedback led us to:
Add a back button + swipe gesture for dual navigation
Make workout icons visible from the home screen
Simplify alarm and intensity settings
Expand workout types to include yoga and meditation
Result:
30% faster task completion and noticeably smoother interaction flow




Visual Design System
MOODBOARD
FIGMA PROTOTYPE











