Whoop+ fitness smartwatch

Wearable Interface Design Case Study

MY ROLE

UX Researcher & Designer

User Research, Interaction, Visual Design, Prototyping & Testing

OVERVIEW

The Whoop+ smartwatch reimagines how fitness tracking feels on the wrist, blending high-performance health analytics with intuitive, glanceable interaction.

Designed for fitness enthusiasts and individuals prioritizing health and recovery, this interface concept extends the Whoop app’s ecosystem into a seamless wearable experience.

TEAM

4-person group

This project was completed as part of my Computer Interface Design class at the Tufts Human Factors Engineering Department

TIMELINE

Oct - Dec 2024

The Challenge

How might we design a wearable interface that keeps Whoop’s advanced data accessible and actionable without overwhelming the user?

Whoop already provides powerful insights through its mobile app, but its users wanted on-the-go feedback without diving into their phones. Our challenge was to design a wearable interface that offered instant, meaningful updates while staying true to Whoop’s minimalist brand.

“How can a smartwatch surface complex data in a way that feels effortless, not analytical?”

Research & Discovery

Demographic Insights: Target users aged 20s–30s, primarily using smartwatches for fitness tracking, health monitoring, and timekeeping.

Survey Focus: Assessed smartwatch ownership, liked/disliked features, and usage patterns.

  • Key User Needs:

    • Accurate tracking of health and fitness metrics

    • Personalized insights aligned with individual goals

    • Simple, intuitive navigation

    • Long battery life

  • Pain Points Identified:

    • Overly complex interfaces

    • Cluttered UI

    • Inconsistent or inaccurate health data

We began by interviewing fitness enthusiasts and Whoop users. Most described two recurring pain points:

“Too many numbers, not enough meaning.”

1. Overload

2. Inconsistency

“My fitness tracker tells me everything after the workout, not during.”

INTERVIEWS & SURVEYS

We mapped these insights into key user needs:

  • Access to core metrics (strain, recovery, sleep) directly on the wrist

  • Simple navigation that works mid-movement

  • Quick Actions - Countdown timer and simplified alarm settings

  • Feedback that motivates rather than overwhelms

  • Added expanded workout options - stretching, yoga, and meditation tracking

IDENTIFYING KEY FEATURES

Ideation & Concept Development

STORYBOARDING THE WORKFLOW

PAPER PROTOTYPE

Wireframing & Early Testing

USER TESTING RESULTS

Our first digital prototype went through three usability test rounds.
Users loved the clean visuals but struggled with navigation depth. Their feedback led us to:

  • Add a back button + swipe gesture for dual navigation

  • Make workout icons visible from the home screen

  • Simplify alarm and intensity settings

  • Expand workout types to include yoga and meditation

Result:

30% faster task completion and noticeably smoother interaction flow

Visual Design System

MOODBOARD

FIGMA PROTOTYPE

Final Whoop+ Watch Prototype

Figma Interactive Prototype Flow