Whoop+ fitness watch
OVERVIEW
The Whoop+ smartwatch interface redesign aimed to bridge the gap between high-performance health tracking and user-friendly interactions.
Designed for fitness enthusiasts and individuals prioritizing health and recovery, the interface provides on-device access to key metrics while complementing the Whoop app.
Wearable Interface Design Case Study
MY ROLE
UX Researcher & Designer
User Research, Interaction, Visual Design, Prototyping & Testing


This project was completed as part of my Computer Interface Design class at Tufts Human Factors Engineering Department


RESEARCH
I began by researching user needs and preferences through surveys and interviews, identifying the primary functionalities that potential users desire in a fitness tracker. Based on this feedback, I created a set of wireframes that illustrate key navigation elements and design aesthetic, aiming for a balance between sports-oriented visuals and everyday usability. High-fidelity prototypes were then developed using tools such as Figma, allowing for interactive designs that showcase the user journey.
Collaboration with fitness experts ensured that the metrics presented were usable and beneficial to the target audience. User testing was performed to gather insights on interface usability and features, leading to iterative refinements that made the final interface both functional and appealing. By integrating social sharing features and personalized health insights, the design not only aims to track fitness but also to motivate users to strive for their personal best.


Part 1: Gathering Insights
In this project, I along with my team of 4 students developed a comprehensive interface design for a wearable fitness smartwatch that integrates with the Whoop app. This wearable aims to enhance user engagement through a range of functionalities inspired by popular features from existing devices, particularly the Apple Watch. The smartwatch interface is structured around ease of use, ensuring that users can navigate seamlessly between features such as heart rate monitoring, activity tracking, sleep analysis, and performance insights.
INTERVIEWS + SURVEYS
We surveyed the population to determine their demographics, whether or not they had a smartwatch, and what features they liked and disliked about their current watch.
Our questions revealed that our users are primarily in their 20s and 30s and use their watches for fitness tracking, health monitoring, and telling the time. These insights will guide the design of our Whoop interface, with these core functionalities serving as the main focus.
Our findings indicate that these users want more accurate tracking and personalized insights tailored to their unique needs and goals. Additionally, they value devices that are easy to navigate, have long battery life, and other customizable features to suit their lifestyles.
However, many users expressed dissatisfaction with existing smartwatches due to issues like overly complicated interfaces, cluttered screens, and inaccurate health metrics.


Part 2: Paper Prototyping the Interface + Workflow




STORYBOARDING THE WORKFLOW


Part 3: Wireframes & Testing
USER TESTING RESULTS
Wireframe Updates
Add both a back button (tap gesture) and swipe-back option-- Include a visible workout icon on the home screen Relocate alarm settings to a more prominent section in the settings menu.
User Interface Changes
Expand workout options to include stretching, yoga, and meditation.-- Add a countdown timer for workouts Simplify alarm settings terminology (e.g., "peak" to "high intensity").
Testing
Conduct usability testing on new features (back button, workout icon, alarm placement, expanded workout options) Collect feedback on usability and adjust as needed




Part 4: Visual Design


MOODBAORDS
FIGMA PROTOTYPE